Fixed stuck 'look left' on TS-XW profile. Fixed profile naming and removed redundant profiles. Ensured that the "920 workaround" is set to "false" on all non-Logitech profiles. Added use thread "true" for all profiles. Added "PlayerFileOverrides" to various profiles to ensure proper driver aids are enabled/disabled on first time wheel detect. We have new controller profiles for: -Simucube 2 Sport -Simucube 2 Pro -Simucube 2 Ultimate -Logitech G923 PlayStation 4 and PC -Logitech G923 XBox One and PC -VRS OSW -XBOX One Controller For Windows. This fixes various issues when using 'Detect' on first time hardware Set-up. Fix accessing garage data properties if data is not available. Fixed a game crash when switching sessions. Enabled a chat message for single player admin commands. Use a dark grey background during switching to the page. Show a pop-up message while getting packages. Made transitioning to packages area page smoother: -Get packages after the page has loaded to avoid blocking. Renamed event screen "Drive" button to "Passenger" when in multiplayer spectator mode. Clear car configuration info when viewing a "category" item. When switching from grid or thumbnail layout to the list layout, and having a "category" item selected, the select button would be available and would glitch things when clicked.
![rfactor 2 ps4 rfactor 2 ps4](https://www.teamvvv.com/wp-content/uploads/2012/06/racesimcentral-rfactor2-brianza-build90.jpg)
Disabled select button in list layout for category items. In showroom we now check for upgrades on page load and do not show info if there aren't any. For now only has name and nickname fields. By default all replay controls are mapped to the same defaults unless re-assigned. All replay controls can now be custom assigned in the controller tab. This is useful when running the in-game overlays and doing a broadcast to a capture card that insists on showing your cursor otherwise. RFactor 2 - Build 1121-Changelog: User Interface -Added key binding for hide cursor. Qualification fuel map as new default -Approximately 0.5% more engine torque and power and 2.3% less downforceįerrari 488 GTE v1.67 -New default Set-up -Fixed fuel tank (was 93L, should be 90L) -Qualification fuel map as new default -Approximately 2.3% less fuel consumption -Approximately 0.55% less engine torque and power output With that said, if driving physics and organized league racing are two of your top priorities, then rFactor 2 is one of the best options.Porsche 991 RSR GTE 2.47 -New default Set-up -Approximately 1% more fuel consumption. Multiplayer pick-up racing is also hard to come by, leaving it up to leagues to fulfill online racing. (P)On the cons side, even with the updated graphics and UI, both still look a decade behind the competition. Other pros include excellent physics, the unique features of the ISIMotor2, triple screen support and decent to pretty good AI racing depending on the track and content. While the heavily anticipated rFactor 2 did not live up to early expectations, it does appear to be gaining traction thanks to new work from some of rFactor’s most popular mod teams. ISI now even has a non-licensed NASCAR inspired stock car and a fair amount of pseudo-NASCAR tracks thanks to their Third Party Affiliate (T3PA) program which takes high quality modded tracks and offers them for download in-game. This content includes a handful of laser scanned tracks and a diverse – albeit small – car list from karts to production cars to Formula 1. This has resulted in lower participation levels and has forced ISI to develop a lot more content themselves. Between stiffer competition, the fact that many of the rFactor modders are now part of development teams, and the further complexities of the ISIMotor2, community development has not been nearly the pace of the original.
![rfactor 2 ps4 rfactor 2 ps4](https://www.spaziogames.it/images/images/2021/02/star-wars-kotor-3-28940.768x432.jpg)
While all this sounds great, rFactor 2 has struggled to gain the wide spread success that the original enjoyed. ISIMotor2 picks up where rFactor’s ISIMotor left off, enhancing the already excellent physics with features such as chassis and tire side wall flex, tires that pick up debris, RealRoad tracks that “rubber-up” during a race, day-to-night transitions, changing weather conditions – including rain – and updated graphics.
![rfactor 2 ps4 rfactor 2 ps4](http://i.computer-bild.de/imgs/7/9/1/5/0/0/3/88cdc0837b257088.jpg)
Like the original, rFactor 2 arrived from ISI with single digit car and track counts, with the responsibility being on the modding community to fill the blank canvas with content.Īt the heart of rFactor 2 is ISI’s latest game engine, ISIMotor2.
![rfactor 2 ps4 rfactor 2 ps4](https://i.ytimg.com/vi/T4uqWBDyK4A/maxresdefault.jpg)
The follow-up to the immensely popular Image Space Incorporated’s (ISI) rFactor, rFactor 2 began a lengthy beta testing phase in January 2012.